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Conceptual/Production Artist

Achievement-oriented creative professional with diversified experience in character design, storyboard creation, graphic and web design. A balanced blend of artistic and technical aptitude, utilizing cutting-edge software to develop unique and innovative solutions.



Skills Summary

  • Conceptual Character Design/ Texturing

  • Illustration

  • Storyboard Design/Creation

  • Graphic/Production/Web Design

  • Flash Animation

  • Creative/ Script Writing


  • Experience


    Microsoft/ The Eleven Agency - Irvine, CA

    Creative Designer/Product Specialist

    April 2007 - Present

    Worked directly with the Microsoft training team and upper management to create a wide range of creative assets, for both in-house and external projects.

    • Designed, modified, and implemented print material, including Sell sheets, Pocket Guides, Leave Behinds, event signage, and business cards for Microsoft training teams.
    • Designed, modified,and implemented event signage and preferrals, including vertical/wall signage, secondary signage, table decor, website design, and evites for T-Mobile@Home national tour.
    • Co-wrote script and storyboarded sequences, designed look and feel for set, scouted and secured locations, selected and booked talent, and acted as script supervisor and visual consultant for Zune video shoot.
    • Designed, modified, and implemented interactive material, including flash banners, evites, company branding and pitch art as well as adopting new and innovative methods for creating internal training resource documents and presentations.
    • Assisted in Microsoft REACH training and event coordination; participated in national tours for Windows Mobile device launches, XBOX training sessions along with secondary support roles in training, product display, event facilitation, and setup/tear down.

     


    Renkewitz Studios - Los Angeles, CA

    Concept/Storyboard Artist (contract)

    April 2007 - Present

    Worked with intimate, dedicated team to produce assets for cutting edge, exciting, original I.P.s and outsourced cinematic trailers.

    • Created character concepts/character turnarounds and refined  hi-rez textures in a Cinematic Trailer for Sierra’s “Timeshift”.
    • Refined character art and developed secondary artwork for original I.P., including character turnarounds, finished Illustrations, poster designs, and trading card designs.
    •  Created storyboards and refined hi-rez textures in a Cinematic Theatrical Trailer for Sierra’s “The Legend of Spyro: The Eternal Night”
    •  


    Collective Studios - Newport Beach, CA

    Concept/Storyboard Artist

    November 2005 - March 2007

    Collaborated with several in-house development teams on conceptual design and storyboards for 4 titles; ultimately shipping “The Da Vinci Code” for Xbox, PS2 and PC in early 2006 as well as “Silent Hill 5” slated for release on Xbox 360, and PS3 in 2008.

    • Took over IGC storyboard creation halfway through development cycle on “The Da Vinci Code” and worked closely with Lead Artist to bring it up to speed and back on schedule.
    • Generated concept/storyboards for next-gen “Dirty Harry: Lethal Force”, covering IGC storyboards, combat and behavior storyboards as well as in-game art assets for various levels.
    • Created concept/storyboards for “Silent Hill 5”. Worked closely with Lead Artist and Character Artists to create character concepts (both primary and NPC) as well as extensive behavior and IGC storyboards.
    • Created pitch art for a wide range of potential internal projects. Work ranged from mockups for DS and casual games to fully rendered character and creature designs for original action/adventure next-gen IPs.

    Prior Professional Experience


    Planetwide Games - Aliso Viejo, CA

    Co-Founder/Art Director

    September 2004 - September 2005

    • Shipped “RYL: Path of the Emperor (MMORPG)


    Green Ronin Publishing - Seattle, WA

    Interior Artist (contract)

    June 2004 - August 2004


    Unrivaled Entertainment - Costa Mesa, CA

    Lead Concept Artist

    January 2003 - June 2004


    Codefire, Inc. - Irvine, CA

    Jr. Concept Artist

    January 2002 - November 2002


    Advanced Computer Skills

    • Adobe Photoshop CS3

    • Adobe InDesign CS3

    • Adobe Illustrator CS3

    • Adobe Dreamweaver CS3

    • Adobe CS3 Flash Professional CS3

  • Alias Maya 6.5

  • Autodesk 3DS Max 9.0

  • Microsoft Office 2007

  • Microsoft Windows Vista/XP

  • Final Draft Pro


  • Education

    Columbus College of Art and Design, Columbus, OH

    Bachelor of Fine Arts in Illustration, 1999

    Contact
    Resumé

     

     
    © Ben Risbeck 2008